Sorry about the long gap there, and the massive white expanse that was my page for a few days. That’s what happens when I don’t post an entry for a week. I thought about fixing it so it doesn’t do that, but this keeps the pressure on me to keep updating. Plus I don’t know how.
So, happy New Year, everyone. I’m back in Irvine, after a great (but short) spell up north. It was hard to leave, but at the same time it’s good to arrive–I missed the folks here, and I’ve got a lot of big things happening this quarter. The biggest, of course, is teaching, which I start TOMORROW. It’s dominated my thinking about this quarter, to the point that I’ve thought almost not at all about my classes, or about finishing my blog paper. I got my class roster yesterday, which was a trip. 23 names that mean nothing to me now, but that represent a good deal of work, satisfaction, and frustration over the next three months. I guess that’s probably what my name means to all of them, too.
Between my teaching, my classwork, and my blog paper, I’m going to be pretty busy this quarter. Good thing I thought ahead and bought a Gamecube last night, huh? Yeah, I really did. Pat and Joe kindly (though not selflessly) contributed to buying two more controllers, and we rented Mario Kart and had ourselves a time for a couple hours. Then they left and I sat down to play some more. The next thing I knew it was four a.m. and I had a Gamecube controller in my hand. Whatever I said about pleasure reading being my next big thing, I take it all back.
The first game I bought for this thing is called “Beyond Good and Evil,” which is also the name of a work by Nietzsche. It occurred to me that Nietzsche’s books–The Will to Power, Thus Spake Zarathustra–make better video game titles than, say, Kant’s “Critique of Pure Reason.” Any other great works of philosophy, literature, or art that should be game titles? I’ll give you “Crime and Punishment”; you come up with the rest.